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The Journals of Turtle

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Aboard the "Morning Glory",

13 days before 4th moon, Year of the Hare. Our situation is precarious, the storm has blown us off our intended course, a spar in the rigging is cracked and Stranger has had a concussion and is now very fragile. We dared not sail during the night, the water being very shallow, so we lay still in a lagoon by a volcano island.

We decided to go ashore to look for a wood to make a new spar of. I wanted to feel some earth beneath my feet again, and maybe do some hunting, so I joined the shore party. As things turned out we didn't come very far before the very volcano turned against us. Thrown through the air came big boulders of glowing rock, sprouting legs after they landed. Those rocks where alive; some earth-fire spirits of the volcano. There was no choice except running like a frightened wallaby back to the longboat. No fresh spar for the ship.

When we came back to the Morning Glory, we were told those spirits had attacked the ship also. No real harm seems to be done, though.

Later Peregrine actually turned into the bird of his name, to lead us through shoals and shallows of these waters. Is that man a man or a bird? We traveled a bit too slowly this way, though, so Fisher came up with the idea of letting wind and waves carry us over the shallow area. So everyone with some talent of handling water and wind gathered, would you believe that there are four of us on this tiny ship. Neither I or Peregrine were really needed though, Starwind showed once again how to master the winds, and when she had exhausted herself (She is not all that sturdy, poor girl), Tempest took over. I don't think the spirits really like to be commanded around in this way, but still it worked! So now we are laying at anchor near a impressingly high wall of black cliffs. We will look for some passage through tomorrow. Behemoth was the storyteller for tonight, telling a lousy and totally disarrayed tale. When will that clown stop with this crazy charade of his?

Aboard the "Morning Glory",

11 days before 4th moon, Year of the Hare. Today I did something remarkably stupid, and ended up with a wounded leg. The day began splendid; we found an opening in the cliff. Then we found the wind was blowing out through the rift with gale force. Let's say people were disappionted. But the moon was on our side; the tidal currents was strong enough to let our longboat through, so we were able to send a scouting party in the afternoon. They are still not back.

Having my head filled with sand, I agreed to fight Seeker in a sparring match. He wanted to try Wherewindle; Brand's sword, and I wanted to show off. (The wretched pride) As it happened the sword turned in Seeker's hand and nearly cut my leg off. So now I'll be walking with crutches for some time, being to no use in the work on board.

Starwind still insists on keeping her sex hidden, and things get more and more absurd due to this: Fisher is attracted to her, and finds it disturbing to be attracted to a boy. Seeing him trying to cure this natural longing is even more amusing than the fact that Fisher is so boyish despite his age. I just have to be around when he finds out about Starwind.

I'm worried, though. If it creeps out that Starwind is not what she pretends to be, the crew could loose their loyalty towards her. I tried to talk her into revealing herself, but she just didn't want to listen to that. Poor girl, having lost her family just a year back, and now responsible for this strange crew, and a bit in love with Fisher. No wonder she is strained. Seeker is nursing some wild theories of who Stranger really is, but I think Stranger has told us the thruth, if only parts of it. Seeker draws his theories from the fact that Fisher's card readings say that it would be bad if we met with Brand's old ship. But I don't think the old ship is very significant anymore.

We (I and Seeker) pressed Tempest (he's really strange, over 200 years old he says) about what happened in Stranger's cabin that first day; seems we have some confirmation on Stranger's words that we are reincarnations of some old brothers and sisters of him; Tempest was shown previous lives and given the name Gerard. It could of course be some trick from Brand, but Tempest clearly believes it.

Turtle's journal by Olof Dahl

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Everway is © 1996-1999 by Rubicon Games. Everway and Spherewalker are trademarks of Rubicon Games. None of the materials found herein are intended as challenges to the trademarks and/or copyrights of Rubicon Games. That goes for Amber and Phage Press too, by the way. Fred Wolke owns all other contents of the Amberway campaign site unless stated otherwise. Characters found on this site are the sole property of the players who have created them. Images found on this site are the property of their creators. The site design is © 1999 by Jim Henley, for what that's worth. Same for the Amberway logo and the trumps.